
What is the Daily Chest?
Every day, a single chest is tucked away somewhere in your feed. Keep scrolling to find it! Crack it open to claim your daily Arcs, then come back tomorrow for the next one.
Have you tried the clan of the Bear yet?
With its strong defense and Kaija, the armored bear, working llike a secondary warchief, there is a lot of strength you can use for the early and late game!
With its strong defense and Kaija, the armored bear, working llike a secondary warchief, there is a lot of strength you can use for the early and late game!
Whether a longtime series fan or a new adventurer, Final Fantasy Resonance is the culmination of nearly 40 years of Final Fantasy games and perfect for anyone ready to dive into an epic adventure they will never forget!
Try the game critics are raving about!
👉
Try the game critics are raving about!
👉
Foi uma honra para a Pulsatrix Studios receber o convite da @SEGA e ter a oportunidade de conhecer de perto a incrível equipe por trás de Alien: Isolation 2!
Momentos como esse são muito especiais para nós, que também somos apaixonados por jogos de terror.
Nosso agradecimento https://t.co/K1ZKfPtnZm
Momentos como esse são muito especiais para nós, que também somos apaixonados por jogos de terror.
Nosso agradecimento https://t.co/K1ZKfPtnZm
Spooky Season is going strong and @JohnnyChugs is giving Fangtopia a try on today's edition of Indie-licious!
The game is a puzzle kingdom builder from @AbsGamesLtd that dropped this week.
Tune in to the livestream on Twitch, YouTube, FB, & here on X. Full links in the replies.
The game is a puzzle kingdom builder from @AbsGamesLtd that dropped this week.
Tune in to the livestream on Twitch, YouTube, FB, & here on X. Full links in the replies.
Part idle game, part automation game, Moon Sweepers exploits the sickness in me that adores both Satisfactory and Cookie Clicker https://t.co/5kIawxskLK
v1.1.0 - We Hear You!
Hey fellow crackers!
Since launch we've been reading every review, discussion thread and message you've sent, and a lot of you were telling us the same things, so we fixed them!
Scaffolding
• Much easier to build, with far fewer restrictions. Floors now add stability instead of costing it, and overhangs give a lot more, so your structures stay standing without a ton of cross beams.
• Holding a toolbox now shows holograms on the ground wherever a pole can go.
• Floors, ladders and overhangs now only go at full pole heights, to make building more straightforward.
• Scaffold piece types have been condensed a bit.
• Hammer aim assist, hammering bolts now cannot be blocked by the pieces themselves, and the aim assisthas been cranked up, and hammering a bolt auto hammers all other close bolts.
Inventory
• You can now carry 4 items! Pick a slot with 1–4 or the d-pad, or cycle through them with the scroll wheel or bumpers. This replaces the old single pocket system.
Carts
• Completely reworked cart physics. Carts now go where you steer them instead of sliding around. They turn, brake and stay upright like an actual vehicle.
Everything else
• No more puzzles when buying things. Puzzles are now only for calming the egg.
• The wave puzzle now scores how well the waves line up on screen, so if it looks matched, it is.
• The slot payout work order now works with both the slot machines and the prize wheel, and a run of bad luck won't leave you stuck on it.
• Days are 50% longer.
• Workbots no longer collide with players.
• Saves can no longer be corrupted by a crash.
• Various other bug fixes.
Thank you to everyone who took the time to tell us what wasn't working. Keep it coming, we're reading all of it. And if you're having a good time, there's now a button on the main menu to leave us a review. It genuinely helps a small team like ours a lot.
See you in the lab!
Since launch we've been reading every review, discussion thread and message you've sent, and a lot of you were telling us the same things, so we fixed them!
Scaffolding
• Much easier to build, with far fewer restrictions. Floors now add stability instead of costing it, and overhangs give a lot more, so your structures stay standing without a ton of cross beams.
• Holding a toolbox now shows holograms on the ground wherever a pole can go.
• Floors, ladders and overhangs now only go at full pole heights, to make building more straightforward.
• Scaffold piece types have been condensed a bit.
• Hammer aim assist, hammering bolts now cannot be blocked by the pieces themselves, and the aim assisthas been cranked up, and hammering a bolt auto hammers all other close bolts.
Inventory
• You can now carry 4 items! Pick a slot with 1–4 or the d-pad, or cycle through them with the scroll wheel or bumpers. This replaces the old single pocket system.
Carts
• Completely reworked cart physics. Carts now go where you steer them instead of sliding around. They turn, brake and stay upright like an actual vehicle.
Everything else
• No more puzzles when buying things. Puzzles are now only for calming the egg.
• The wave puzzle now scores how well the waves line up on screen, so if it looks matched, it is.
• The slot payout work order now works with both the slot machines and the prize wheel, and a run of bad luck won't leave you stuck on it.
• Days are 50% longer.
• Workbots no longer collide with players.
• Saves can no longer be corrupted by a crash.
• Various other bug fixes.
Thank you to everyone who took the time to tell us what wasn't working. Keep it coming, we're reading all of it. And if you're having a good time, there's now a button on the main menu to leave us a review. It genuinely helps a small team like ours a lot.
See you in the lab!
Origins TCG Hotfix
Update v0.8.1
With your help, we've found and addressed a handful of bugs.
BUG FIXES:
• Some player's progress didn't properly migrate, we've addressed that. Sorry :(
• Occasionally Victory Points were not showing as changed after a match. Now they do. Every time, we swear.
• Pressing Ranked before finishing all the Boss Missions no longer has a chance to drop you into match-making purgatory.
• Equipping a Tournament card in the deck editor didn't work. Now it does. Yay!
With your help, we've found and addressed a handful of bugs.
BUG FIXES:
• Some player's progress didn't properly migrate, we've addressed that. Sorry :(
• Occasionally Victory Points were not showing as changed after a match. Now they do. Every time, we swear.
• Pressing Ranked before finishing all the Boss Missions no longer has a chance to drop you into match-making purgatory.
• Equipping a Tournament card in the deck editor didn't work. Now it does. Yay!








